This is my Mina 3D model for the fan game "My Hero Academia: Beyond". I've learned a lot with this model, like Blend shapes, Rigging, and Unity.
Big thanks to @realBeyondDev for his help in the process.
2 Sets of textures, Albedo, and Ambient Occlusion.
Triangles: 67.8k
MHA:Beyond: https://youtu.be/CGQ3eqmncx0
Blend shapes of the face in Maya